Blackguards 2 curios11/18/2023 You can increase it SIGNIFICANTLY from skills and gear but the overall effect has been nerfed (see damage formula bellow - it now only doubles base weapon damage and doesn't double the rest of the damage bonuses anymore). YOU CAN NOW REACH 100% chance to hit with both melee and ranged attacks assuming enough offence - defence.īase chance to crit for melee and ranged attacks is ZERO. THERE IS SINGLE tohit d100 dice roll for every attack (even special ability attacks that hit multiple times like "triple shot" and "twohanded attack" with potentially poisoned weapon(s) ). (if attacker's offence - target's defence = 0). This is a critical game mechanic so I must explain it a bit.īase Chance to hit 60% for melee. (perception talent provides initiative boost from tier 2) (various spell buffs and debuffs and potions) Few things can ruin your day like a mass cold shock debuff. Dual bashing weapons can really eat into initiative. Dual dagger can really pump up initiative. (on weapons) The initiative modifiers on both weapons (dual wield) are added. (abilities) Battle reflexes + 4 initiative. The order of "acting" in combat is governed by the initiative stat/system. The combat turns are simultaneous: both your party and your opponents get to act during the same turn. ![]() Some potions & posion debuffs (consumables) can affect speed. Various spells can affect (movement) speed Cold Shock, Move as the Lighting. There is a belt item that provides +1 speed. ![]() Warcraft talent at any tier provides +1 speed. Similar system with Firaxis's XCOM series, only better since it allows you to manually path (requirement since pathing in very important in this game - floor plate triggers, hidden/detected traps, enviroment hazards, attacks of opportunity, etc ) Speed parameter (alterable via buffs/debuffs during combat) controls the maximum number of hexes for movement during a turn. ![]() One can get and extra "action" per turn (with reduced initiative) using the lvl 4 of the spell "Move as the Lighting" buff. By default All actors can perform 1 move action ( dependent on speed ) and 1 (special)attack/cast spell/use belt item/interact with object/switch weapon sets.
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